Ari Melenciano is a research artist and technoculture theorist creating tools, media, and conceptual frameworks that investigate intelligence, cultural memory, and the boundaries of computational legibility.
(extended list) Vocabulary Terms (Re)defined: I use these terms to label practices and frameworks I utilize. They have a long-standing history, and I have redefined them by applying them contemporarily, culturally, and technologically:
Computational Anthropology:
A reverse engineering of the machine’s gaze to study, investigate, and reveal human behavior.
Critical Imagination:
Engaging with AI and advancing forms of technoculture with a balance between criticality (ethics, bias, history) and imagination (playful, possibility, creativity).
Embodied Mathematics: Recognizing bodily movements as patterned gesture that is culturally learned, and becomes subconscious computation. It is particularly witnessed in dance, sport, cadence, and body language.
Unwired Currents—Imagining Technology Otherwise
October 2025
Full lecture video, here. This lecture unpacks years of utilizing Critical Imagination towards A.I. It consists of three central pillars: 1. Excavate interiority -- develop language for the undercurrent threads within lived experience 2. Expand the performance of culture -- assess and reconsider the social codes we operate from 3. Recover what the archive has forgotten -- making space for pluralistic ways of being and knowing that dominant systems have excluded +
Culture as a Cybernetic Field | Slides
+
This lecture used 9 different projects that I've developed over the past few years, as case studies. Sectioned into 3 groups:
Group 1: Excavating Interiority
Project 1: Synthesized Portraitures - recognizing the plasticity and emergent nature of identity, the performance of identity, and it's adaptability through recursion, initially by way of generating self-portraits with AI
Project 2: Theater of Meta-Interiority, Ensemble - designing an art residency to study my own artistic ontology, converting psychoanalysis into an automythopoetic practice as a foundational framework to the body of work created thereafter
Project 3: InnerCodex - including the development of the Periodic Table of Emotions as a relational cartography, mapping our emotions across spectrums to better understand the invisible influences to our perception
Group 2: Expanding Performance of Culture:
Project 4: Computational Anthropology - reverse engineering the machine's gaze, particularly through AI to study societal behaviors
Project 5: The Age of Black Metal - a phenomenological experiment transforming "speculative design" into an experiential reality through an art exhibition
Project 6: Culture as Cybernetics - an essay that considers culture as an ongoing and emergent product of cybernetics
Group 3: Recovering What the Archive Forgotten by recontextualizing data to produce alternative media
Project 7: Cosmeage - a film that reconsiders how memory exists, is accessed, and can be witnessed, all by way of dance and sound
Project 8: Celestial Florilegia - a synthesis of a worldly collection of ritual practices as a tool to unveil the subconscious
Project 9: Symphosynthesis - an ongoing performance series that explores sound as a tool to modulate human consciousness and materialize botanical activity
These works are influenced by many pan-African, indigenous, and Eastern rituals and modes of thought that I've been studying for more than a decade. Understanding how cultures around the world have existed, how my own have existed (being Black American, Dominican-American), have been central to ways I reimagine how technologies can exist and be in relation. To create space for play, while also being aware and critical; all are the ongoing motivations for Critical Imagination with AI.